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Cargo Container

Hello there, i did this model for our future project. You may ask why i did make the LODs because i know when i use auto lods it will breake the bumpy surfuce and the containers most things you will see arround in port so that was important.
And i did create smart metarial with vertex ids because of that i need a clear version first because of that i cant realy share my other tex such as rusty or leaked. They are still in wip.

Final Render in Unreal

Final Render in Unreal

LOD_0 3D view

I did make 2 type they are basically same and open one still wip because i need other things to do xd

I did make 2 type they are basically same and open one still wip because i need other things to do xd

Custom LODs

I did create metarial in designer and expose the parameters. Because
i want to change color and etc. stuff on object.

This logo generated by ai basiclly i what i did promp the logo then upscale it then cleaning in ps then i put gradient to bottom part so it got fade and cool looking and also clean the background because it should be png format for alpha

This logo generated by ai basiclly i what i did promp the logo then upscale it then cleaning in ps then i put gradient to bottom part so it got fade and cool looking and also clean the background because it should be png format for alpha

LOD_0 Main metarial maps 
Ao-Normal-Curvature-Thickness

LOD_0 Main metarial maps
Ao-Normal-Curvature-Thickness

LOD_0 Door metarial maps 
Ao-Normal-Curvature-Thickness

LOD_0 Door metarial maps
Ao-Normal-Curvature-Thickness

LOD_3 Mesh

LOD_3 Mesh

LOD_3 ID mask

LOD_3 ID mask

LOD_3 AO-NORMAL-CURVATURE-THICKNESS Maps

LOD_3 AO-NORMAL-CURVATURE-THICKNESS Maps

Actually, i tried a rusty one but it just looks right irl rust starting in the corners i tried using position but the result is not satisfied me

Actually, i tried a rusty one but it just looks right irl rust starting in the corners i tried using position but the result is not satisfied me